![]() Many of the animations are excluded from the X'Eye version (likely due to the way some of them worked on the Wondermega version), and instead the X remains still until the next animation. ![]() The text "Put a Disc on the turn table" is shown below in the North American version.įX/SFX: The W/X animating with some of the animations from the Model 1 Japanese Mega CD Bios. The North American copyright notice credits JVC rather than Victor. The copyright notice on the Model 1 is the same as before in the Japanese version, but the Model 2 also includes a Victor copyright and is version 2.00 instead of 1.00, both containing the same Japanese info as the Mega CD versions. A large purple/black/white "W" or "X" is shown animating as usual. version, and "JVC" (in its corporate font) "X'EYE" (in a similar futuristic font) is shown below in the North American version. "WONDERMEGA" is shown below in white futuristic letters for the Jap. Logo: Against a blue/black gradient background, the top of a large Earth-like globe with a hole in the center is shown below, which glows several different colors. This system was never released in PAL territory. The system is called the X'Eye in North America. Note : The Wondermega is an all-in-one Megadrive/Genesis and Mega CD/Sega CD developed by Victor/JVC. Some games on Sega/Mega CD also required the use of another Genesis add-on, the 32X (which wasn't as successful as the Sega CD, it had only 34 games released for it, and only 200,000 were sold worldwide), with games dubbed CD-32X, and only five of those games came out before Sega gave up on trying to save the Genesis' life in favor of a true hybrid of the Sega CD and 32X- the Saturn, in 1994. 6,000,000 units were sold worldwide, and 220 games were released for the add-on. ![]() For rivalry in 1991, Sega created a CD-ROM based add-on for the Mega Drive/Genesis, called the Mega CD (or Sega CD in America), and although it sold well at launch, it wouldn't last for very long (only about five years worldwide), though there are some classics like Sonic CD, Snatcher, Adventures of Willy Beamish, and so on. Given that CD audio is roughly 10MB/min., I think it can give you a rough idea of how big the game itself is, minus any Redbook audio.Background: CD-ROM technology had been starting to get popular with computers in the early 90s, and NEC was a pioneer in using CDs for video games on a console (in place of the still-popular cartridge) with its Super CD-ROM add-on for the PC Engine in Japan (also known as TurboGrafx-16 in America, CD unit just called TurboGrafx-CD). I've heard you can damage your speakers by trying to play this back, but I think I've only ever owned one CD player that didn't mute the data track when playing a mixed-mode CD-ROM. ![]() Several of the CDs had very short "stinger" tracks as the last audio track on the CD.Įach one has a "silent" track #1 of varying length, which is the data track on a mixed-mode CD. The only one with dialogue was AH-3 Thunderstrike, which says something about "returning to base" at the very end - I think it repeats three times. Of these, Sewer Shark does exactly what retrorussell says above, while the other five play music from the game, averaging 8-12 tracks per disc. I've tried the six games I have - Sewer Shark, Android Assault, Silpheed, AH-3 Thunderstrike, Racing Aces, and Microcosm.
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